d16 plugins and 64bit
d16 plugins and 64bit
Hello,
Next month i'm going to upgrade to a 64bit workstation on windows 7. I wonder if anyone has trouble using all d16 plugins in cubase 5 64bit with the normal cubase bit bridge ?
Next month i'm going to upgrade to a 64bit workstation on windows 7. I wonder if anyone has trouble using all d16 plugins in cubase 5 64bit with the normal cubase bit bridge ?
http://www.cosmicdreamer.be
- Sebastian@d16
- Posts: 1526
- Joined: Tue Nov 07, 2006 9:20 pm
- Location: Katowice/Poland
Re: d16 plugins and 64bit
Hi,
We've been notified about some problems that appears using Cubase 5 x64 bit bridge with our plug-ins. As far as I know using JBridge solved appearing problems.
Best regards,
Sebastian
We've been notified about some problems that appears using Cubase 5 x64 bit bridge with our plug-ins. As far as I know using JBridge solved appearing problems.
Best regards,
Sebastian
Re: d16 plugins and 64bit
I seem to have some troubles accessing the license key when in jbridged mode on a 64bit host. I already did some preparation work on this computer which is also 64bit. Installed reaper64bit , jbridged syntorus and toraverb and they all end up in demo state. Except for devastor which seems to work.
Hope this won't happen on my win7 pc next week![Sad :(](./images/smilies/icon_sad.gif)
Hope this won't happen on my win7 pc next week
![Sad :(](./images/smilies/icon_sad.gif)
http://www.cosmicdreamer.be
- Sebastian@d16
- Posts: 1526
- Joined: Tue Nov 07, 2006 9:20 pm
- Location: Katowice/Poland
Re: d16 plugins and 64bit
Hi,
64bit versions of plug-ins are kept in different location. I assume JBridge is a plug-in that wraps other plug-ins, so please try to copy our license key files to directory where JBridge is located.
Best regards,
Sebastian
64bit versions of plug-ins are kept in different location. I assume JBridge is a plug-in that wraps other plug-ins, so please try to copy our license key files to directory where JBridge is located.
Best regards,
Sebastian
Re: d16 plugins and 64bit
Hello,
Yep it worked, just moving all the keys to the bridged plugin solved that problem. One less thing to worry about.
Yep it worked, just moving all the keys to the bridged plugin solved that problem. One less thing to worry about.
http://www.cosmicdreamer.be
Re: d16 plugins and 64bit
hi,
I have the problems to authorize my vst,
dont remember the keys...i dont have jbridge
my cpu setup:windows7 64bit(ableton live8)
help me please..
thankss...
I have the problems to authorize my vst,
dont remember the keys...i dont have jbridge
![Sad :(](./images/smilies/icon_sad.gif)
my cpu setup:windows7 64bit(ableton live8)
help me please..
thankss...
pc and mac(core2duo 3.2),4g. ram,motu 828,access virus b,speak e spell(midi ),novation Zero sl,emu xboard 49,event tr8 xl,logic studio 9,ableton 8,d16 bundle,waves,many soft synth and effect..
- Sebastian@d16
- Posts: 1526
- Joined: Tue Nov 07, 2006 9:20 pm
- Location: Katowice/Poland
Re: d16 plugins and 64bit
Hi,
Copy the license key files to the same location where .dll vst files are kept,
Our vsts should be authorized then.
Best regards,
Sebastian
Copy the license key files to the same location where .dll vst files are kept,
Our vsts should be authorized then.
Best regards,
Sebastian
Re: d16 plugins and 64bit
Damn 64bit is truely getting standardized now. All d16 plugins, soon also all waves plugin then audiorealism, and most new plugins are being made in 64bit now.
But still, I notice something. The plugins will mostly be vst 2.4. I don't know enough about the system but there must be an advantage of not doing 3.0 vsti's right ?
But still, I notice something. The plugins will mostly be vst 2.4. I don't know enough about the system but there must be an advantage of not doing 3.0 vsti's right ?
http://www.cosmicdreamer.be
- Sebastian@d16
- Posts: 1526
- Joined: Tue Nov 07, 2006 9:20 pm
- Location: Katowice/Poland
Re: d16 plugins and 64bit
HI,
From the user's perspective there are not so many advantages of 3.0 SDK (side chain it's one of significant ones), but from dev's perspective it's hell![Smile :)](./images/smilies/icon_smile.gif)
also there're too few hosts out there supporting 3.x standard.
Cheers,
Sebastian
From the user's perspective there are not so many advantages of 3.0 SDK (side chain it's one of significant ones), but from dev's perspective it's hell
![Smile :)](./images/smilies/icon_smile.gif)
also there're too few hosts out there supporting 3.x standard.
Cheers,
Sebastian