Search found 1495 matches

by Sebastian@d16
Wed Mar 01, 2017 10:09 am
Forum: PHOSCYON
Topic: Phoscyon Playing By Itself?
Replies: 11
Views: 5322

Re: Phoscyon Playing By Itself?

Hi, Thank you for kind words :) I'm afraid it's not possible to assign Start / Stop button to a MIDI CC - at least not in the current version, we have some plans to extend set of assignable controls in upcoming new 2.0 version, but can't really tell at this moment when exactly it will be. I suppose ...
by Sebastian@d16
Tue Feb 28, 2017 10:32 am
Forum: PHOSCYON
Topic: Phoscyon Playing By Itself?
Replies: 11
Views: 5322

Re: Phoscyon Playing By Itself?

Hi, Then Phoscyon works as it's supposed to, namely it starts play as soon as you hit play in your DAW and then you can control which pattern is currently playing using MIDI keys, and even creating pattern chains as I explained above. So I'm not entirely sure where the problem is? Kind regards, Seba...
by Sebastian@d16
Tue Feb 21, 2017 10:23 am
Forum: PHOSCYON
Topic: Phoscyon Playing By Itself?
Replies: 11
Views: 5322

Re: Phoscyon Playing By Itself?

Hi,

Transport change triggers playing in Native mode. When you hit play button in the DAW you use, does Phoscyon start to play? Tell me what DAW do you use?

Thanks,

Cheers,
Sebastian
by Sebastian@d16
Mon Feb 20, 2017 10:44 am
Forum: PHOSCYON
Topic: Phoscyon Playing By Itself?
Replies: 11
Views: 5322

Re: Phoscyon Playing By Itself?

Hi, Aaah, you mean pattern chaining. Yes, it is possible to achieve that in Phoscyon. It has to be done in Native mode (Host mode disabled), click the step button corresponding to the pattern which should begin the chain, and then click another the step button (whlist CTRL key is pressed for Windows...
by Sebastian@d16
Fri Feb 17, 2017 10:33 am
Forum: PHOSCYON
Topic: Phoscyon Playing By Itself?
Replies: 11
Views: 5322

Re: Phoscyon Playing By Itself?

Hi,

Do you mean playing in Native or Host mode?

/Sebastian
by Sebastian@d16
Mon Feb 06, 2017 11:58 am
Forum: SYNTORUS
Topic: Please make Syntorus AAX compatible.
Replies: 5
Views: 5044

Re: Please make Syntorus AAX compatible.

Hi,

We certainly will, it just take time. We've started upgrading process of all the effects from SilverLine (started with Decimort 2 and Devastor 2), so you can expect upgraded version of Syntorus in the future (of course including AAX compatibility).

Kind regards,
Sebastian
by Sebastian@d16
Thu Jan 05, 2017 12:48 pm
Forum: FRONTIER
Topic: Frontier clips even it is at 0db
Replies: 2
Views: 4766

Re: Frontier clips even it is at 0db

Hi Andrew,

Frontier is not a brick-wall limiter, its behavior is closer to some vintage units where you can expect it peaks over the 0dB. Keep that in mind and set your output volume slightly below (-0.5 to -1 dB) with Soft Clip enabled.

Kind regards,
Sebastian
by Sebastian@d16
Fri Dec 30, 2016 1:04 pm
Forum: TORAVERB 1
Topic: A suggestion for the new update
Replies: 4
Views: 3945

Re: A suggestion for the new update

Hi,

Can't tell you precisely. Few maintenance updates of our more recent products beforehand. Then we're going to give some love to our old sweats :)

Cheers,
Sebastian
by Sebastian@d16
Thu Dec 29, 2016 10:32 am
Forum: TORAVERB 1
Topic: A suggestion for the new update
Replies: 4
Views: 3945

Re: A suggestion for the new update

Hi, Thank you for kind words and no worries. As all SilverLine renditions (like Decimort 2, Devastor 2) are based on the new upgraded plug-in framework, which includes such features as higher resolution skins, new preset management system and particularly separate settings for offline and online pro...
by Sebastian@d16
Wed Dec 21, 2016 12:54 pm
Forum: SIGMUND
Topic: Knob reset?
Replies: 1
Views: 2792

Re: Knob reset?

Hi Ericzang,

I'm sorry, there's no such function in Sigmund, our newer plug-ins have parameter reset triggered by the mouse double-click. but not Sigmund and older products.

Kind regards,
Sebastian
by Sebastian@d16
Wed Dec 14, 2016 2:51 pm
Forum: PunchBOX
Topic: 64 bit version does not work
Replies: 5
Views: 6838

Re: 64 bit version does not work

Ahoy,

Please contact me then using helpdesk.d16.pl (by submitting the ticket and refer to this discussion so noone else from our staff intercepts it) thank you, there you'll be able to attach screenshots. Also tell me the file size in bytes, so I could know it precise.

Kind regards,
Sebastian
by Sebastian@d16
Tue Dec 13, 2016 10:23 am
Forum: PunchBOX
Topic: 64 bit version does not work
Replies: 5
Views: 6838

Re: 64 bit version does not work

Hi, Please tell me the file size the PunchBox.dll file (in bytes) sitting in your custom VST folder so I can be sure the binary it's appropriate for 64bit host. Could you also make a screenshot of your Live's config (Preferences -> File Folder tab) + another one with the contents of your VST folder ...
by Sebastian@d16
Thu Dec 08, 2016 1:51 pm
Forum: PunchBOX
Topic: 64 bit version does not work
Replies: 5
Views: 6838

Re: 64 bit version does not work

Hi there, I recently bought the awesome Punchbox VST. I managed to get it working in Studio one. The big problem is that the 64 bit version doesn't show up in my Ableton Live 9. The version that works in my Studio One DAW is the 32 bit version. I had to remove the 64 bit version of Studio One and in...
by Sebastian@d16
Tue Dec 06, 2016 12:11 pm
Forum: LuSH-101
Topic: High RAM usage of LuSH-101
Replies: 2
Views: 4394

Re: High RAM usage of LuSH-101

Hi,

UI resources management in LuSH-101 is bit outdated comparing to our newer products, so mostly the RAM usage comes from the skin. I recommend to use alternative, smaller sized UI to decrease RAM utilization. We're going to fix this within 2.x upgrade of LuSH-101.

Kind regards,
Sebastian
by Sebastian@d16
Wed Nov 30, 2016 11:49 am
Forum: LuSH-101
Topic: LuSH-101 New Update -- Spoilers?
Replies: 6
Views: 8442

Re: LuSH-101 New Update -- Spoilers?

Hi,

There's plenty of new features coming however we're still undecided which will be included first vide (https://en.wikipedia.org/wiki/Minimum_viable_product) :)

Kind regards,
Sebastian